This Fallout: New Vegas Dead Money walkthrough is divided into 13 total pages.
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- Fallout New Vegas Dead Money Sierra Madre Casino Walkthrough
This post is part of the series: Fallout: New Vegas - Dead Money Walkthrough - Part 1. Our time at the Sierra Madre has just started. We need to gather up our allies and start preparing for the heist. This means finding Dog/God, Christine and Dean Domino, and also getting Dog and Christine into their positions before the heist starts up. Fallout: New Vegas Dead Money Walkthrough Sierra Madre Grand Opening! Select the chapter or view the game index. Introduction Sierra Madre Grand Opening! Find Collar 8: 'Dog' Find Collar 12: Christine Find Collar 14: Dean Domino Fires in the Sky Strike Up the Band Mixed Signals Trigger the Gala Event Put the Beast Down Curtain Call at the. Unfriendly crowd tonight, in a lethal way - if you could calm the house down, I'd be grateful.Dean Domino Curtain Call at the Tampico is a quest in the Fallout: New Vegas add-on Dead Money. 1 Quick walkthrough 2 Detailed walkthrough 3 Journal pages 4 Quest stages 5 Notes 6 Behind the scenes 7 Bugs Enter the theater area; there will be a computer and cash register on a desk. The computer can be.
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Trigger the Gala Event
Now that every member of your team is at their assigned locations, it is time to exit the Switching Station and travel to the bell tower located in Salida del Sol north.
As you make your way towards the bell tower, you will come across a lot of Ghost People and large areas with toxic clouds. Make sure that you have enough Stimpaks and Bear trap fists to fight against all the Ghost People and make it past the toxic clouds without being poisoned.
Once you've made it on top of the bell tower, it is time to use the control panel located up there to trigger the Gala Event.
After triggering the Gala Event, the casino will come to life again with a fireworks display, music and lights. Unfortunately, this will also draw the attention of the Ghost People around the area.
Open the hatch and climb down from the top of the bell tower.
This is where the fun part begins; in a few moments the streets of the Villa will be full of Ghost People and you will have to travel all the way to the casino's entrance.
You can avoid fighting off a big number of Ghost People by making a run for it to the Sierra Madre's main gate and enter inside the casino.
Right after entering inside the casino, you are going to notice Dean, Christine and Dog/God lying on the floor unconscious.
A few moments later, you are going to pass out just like the rest of the team and the quest will come to an end.
More Fallout: New Vegas Dead Money Walkthroughs
This Fallout: New Vegas Dead Money walkthrough is divided into 13 total pages.
Introduction
Dead Money is the first add-on released for Fallout: New Vegas. It is set in the Sierra Madre resort that was supposed to be the best casino in the west, unfortunately it has never opened.
Sierra Madre Grand Opening!
The first quest of the Dead Money add-on will be given to you as soon as you download it and load a saved game. To start the quest, you will have to open your Pip-Boy and travel to the Abandoned Brotherhood of Steel Bunker.
When you've finally reached the place where the abandoned bunker is supposed to be, open the drainage gate and head inside.
Once you're inside the abandoned bunker, head downstairs and approach the door at the end of the hallway.
Before opening the door, a prompt will appear on the screen asking you if you wish to continue and seek out the radio signal behind the door. It is strongly recommended to have a level of experience above 20 before commiting to travel to Sierra Madre, or else you might have a hard time finishing the rest of the upcoming quests and reach the end of the story.
After opening the door, head towards the radio located at the end of the hallway.
Upon entering the room where the radio is located, you will be knocked unconscious by the gas that has started leaking once you've got closer to the radio.
Right after passing out, a cutscene will start playing showing you the history of the Sierra Madre casino.
At the end of the cutscene, you will be greeted by Father Elijah's hologram, which will let you know that you've been fitted with an explosive collar, that'll go off and kill you if you don't follow his orders.
The first quest will end right after talking to Father Elijah.
Find Collar 8: 'Dog'
This is one of the three quests given by Father Elijah right after entering the Sierra Madre resort. In these quests, you will have to recruit three other companions.
The first companion that you will have to find and convince to join you; is 'Dog/God'. In order to find him, you will have to get to the police station in the southwest of the Sierra Madre.
On your way to the police station, you may come across the Villa inhabitants; the ghost people. The only way to kill them is by chopping off one of their limbs with a melee weapon, so try to avoid them as much as possible at the beginning of the story.
Once you've made it inside the police station, you will find Dog stuck inside a cage.
Head down into the basement and find a way to free dog.
As soon as you head inside, God will start guiding you through the basement.
At some point, you will find a holotape on the desk, right next to a broken radio. God will instruct you to pick it up and tell you what to do with it.
After picking up the holotape, head back upstairs and play it in front of Dog's cell.
Playing the holotape in front of Dog's cage will bring out God from his 'cell'. At this point you can either choose to convince God or Dog to come along with you.
I'd recommend you to choose Dog just because his ability to devour Ghost People will help you make progress faster on the streets of Sierra Madre.
The quest will come to an end as soon as you convince God/Dog to open the cage and come with you.
Find Collar 12: Christine
The second quest will begin right after recruiting God or Dog.
Make your way into Sierra Madre's Medical District and find Christine.
On your way to the Medical District, you will come across some more Ghost People. You can try to sneak past them or just let Dog handle them.
Once you're inside the Medical District, use your Holorifle to destroy the damaged speakers (blue) before they set off your collar. And keep in mind that red speakers cannot be destroyed because they are shielded, so if you come across any red speakers, try to make a run and escape its frequency's range before it's too late.
After getting past all the speakers in the Medical District, head inside the Sierra Madre's Clinic.
As soon as you've made it inside the Clinic, Father Elijah will let you know that you may come across some security Holograms and attacking them will be useless.
Make your way into the Clinic's basement and watch out for shielded speakers on your way there.
You will need a Lockpick skill of 75 in order to open the door leading to the Clinic's basement. In case you don't have enough skill points to pick the lock, you can head upstairs to the second floor of the building and search for the key.
Once you're in the basement, find the terminal and turn off the power to the shielded speakers in the Auto-Doc wing.
After disabling the main power and shutting down the speakers, head back upstairs and find Christine in the Auto-Doc wing of the clinic.
Christine is going to be inside the malfunctioning Auto-Doc. Press 'E' to open the Auto-Doc and let her out.
After releasing her out of the Auto-Doc, you will have to explain her the situation and she will join you afterwards.
The quest will come to an end after recruiting her and sending her to wait at the fountain afterwards.
Find Collar 14: Dean Domino
After helping Christine get out of the Auto-Doc and convincing her to join your team, it is now the time to make your way to the Sierra Madre's Residential District.
As you make your way to the Residential District you will come across some more Ghost People. You can stand back and let Dog deal with them or try to fight them on your own.
Now that you've made it into the Residential District, it is now time to avoid all the traps and find Dead Domino's hideout.
In order to get to Dean's location, you will have to get past a courtyard filled with toxic clouds that will slowly decrease your health; be sure to use Stimpaks or any other items to regenerate your health so you will successfully make it past the toxic cloud without dying.
Once you've made it to Dean's hideout, you will find him on the balcony looking at the Ghost People in the courtyard below him. He will ask you to have a seat right next to him.
Shortly after having a seat next to him, he will let you know that getting up without his permission will cause the chair to trigger the explosives and blow you up; so you're better off having a friendly conversation with him, trying to convince him to join your team.
Dean will agree to join you after explaining him Father Elijah's plan to rob the Sierra Madre Casino and the quest will come to an end here.
Fires in the Sky
Once you've convinced Dean to join your team, it's time to head back to the Fountain.
After reaching the Fountain, you will have to talk to Father Elijah for further instructions.
Father Elijah will let you know that you will have to trigger the Gala Event in order to gain access into the Sierra Madre Casino.
The Gala Event is defined as a display of lights, fireworks and music in the streets, in order to get these things done you will have to get help from your team.
After talking to Father Elijah about the Grand Opening, you will have to go and talk to Dog/God and convince him to follow you.
Follow the street signs and bring Dog to the switching station located in Salida del Sol South.
Once you've made it inside Salida del Sol South, fight your way to the switching station.
If you are talking to Dog, he will ask you to feed him and he will refuse to do anything until you feed him.
Instead of feeding Dog, you can always switch and start talking to God, with 'Intelligence 7' you can let him know that you've figured out the schematics and convince him to stay inside the switching station and activate the switches.
The quest will come to an end after convincing Dog/God to stay inside the switching station.
Strike Up the Band
Now that you've got Dog/God inside the switching station, it's time to get back to the Fountain.
Talk to Dean Domino and convince him to follow you all the way to the Puesta del Sol south.
After convincing Dean to follow you, make your way to the Puesta del Sol South.
On your way there, you will come across some Ghost People, the fastest way to kill them is by using the Bear Trap.
Once you've made it into Puesta del Sol South, you will have to reach the rooftops.
As you make your way to the rooftops, you will come across some more Ghost People, try to take them out as fast as possible without staying in the open for too long or letting them pin you in a corner.
After reaching the rooftops, you will have to make him stay up there and re-connect the speaker wires.
You can easily make him stay on the rooftops by having 'Science' 60 or higher and letting him know that the Villa has Holograms that can be switched on to protect him against the hidden Ghost People.
After convincing him to stay, go ahead and find the two Security Station Terminals and activate the two Holograms that'll cover the area against the Ghost People.
Once you've activated both Holograms, head back to Dean Domino and let him know that it's safe for him to stay on the rooftops.
The quest will end after making Dean stay on the rooftops at his Gala Event position.
Mixed Signals
After convincing Dean to stay on the rooftop to re-connect the speaker wires, you'll have to travel back to the Fountain and talk to Christine.
Once you've made it back to the Fountain, talk to Christine and tell her to come with you at the Puesta del Sol switching station.
Travel through the Villa and watch out for any Ghost People that may appear on your way to the Switching Station.
Once you're inside the Switching Station, you will have to repair the Electric Box located at the end of the entrance hallway in order to gain access to the rest of the Switching Station.
To repair the electric box, you will need a Repair skill of 60, or you can simply use the three fuses located in Puesta del Sol.
Now that you've got the door open, it is time to get Christine to the elevator.
On your way there, you will come across some shielded speakers. Avoid staying in their range for too long and try to get around as fast as possible.
Once you've made it to the elevator, you will get to choose to either lie to Christine and make her get into the elevator or find another way for her to access the station controls. This choice will affect the story and Christine's actions in the future quests. I'd recommend you to find another way to access the station instead of sending her down into the elevator.
If you chose to find an alternative way for her to operate the station controls, you will have to gain access to the Remote Maintenance Terminal by hacking it (which requires Science skill of 100) or by using the remote maintenance terminal password (which can be found in Ennis's locker).
After gaining access to the terminal, go ahead and let Christine know that she can use it to operate the station controls.
Once you've finished talking, Christine will get to the terminal and the quest will come to an end.
Trigger the Gala Event
Now that every member of your team is at their assigned locations, it is time to exit the Switching Station and travel to the bell tower located in Salida del Sol north.
As you make your way towards the bell tower, you will come across a lot of Ghost People and large areas with toxic clouds. Make sure that you have enough Stimpaks and Bear trap fists to fight against all the Ghost People and make it past the toxic clouds without being poisoned.
Once you've made it on top of the bell tower, it is time to use the control panel located up there to trigger the Gala Event.
After triggering the Gala Event, the casino will come to life again with a fireworks display, music and lights. Unfortunately, this will also draw the attention of the Ghost People around the area.
Open the hatch and climb down from the top of the bell tower.
This is where the fun part begins; in a few moments the streets of the Villa will be full of Ghost People and you will have to travel all the way to the casino's entrance.
You can avoid fighting off a big number of Ghost People by making a run for it to the Sierra Madre's main gate and enter inside the casino.
Right after entering inside the casino, you are going to notice Dean, Christine and Dog/God lying on the floor unconscious.
A few moments later, you are going to pass out just like the rest of the team and the quest will come to an end.
Put the Beast Down
After gaining your consciousness, you will have to restore power to the rest of the Sierra Madre.
Once you're inside the Casino, use the security terminal to change the hologram's route so you can get past without getting attacked or even killed.
After getting past the first security hologram, go upstairs and grab the Casino Security Passcode from the bar counter and head through the door next to the fridge.
The next thing you will have to do is; find the Security Management Terminal and use it to unlock the electrical closet door.
On your way to the terminal, you will come across a security hologram guarding the corridors, sneak past the hologram and keep on making your way towards the terminal.
Once you've reached the Security Management Terminal, use it to unlock the electrical closet door and then make your way there.
Behind the closet door, you'll find an electrical switch; flip it to restore the power to the rest of the Sierra Madre.
Once the power is restored, leave the casino and head inside the restaurant.
Grab the emergency door key to the Cantina Madrid kitchen, found on a clipboard inside the restaurant's main room.
Use the key to unlock the door that leads to Cantina Madrid kitchen.
Once you're inside the kitchen, repair the three broken gas valves marked on the map without being spotted by Dog.
If Dog spots you while you are repairing the gas valves, he will set off the gas which will end up killing both of you, so try be careful and avoid staying for too long in open areas.
After repairing all the gas valves, you can choose to kill Dog or talk to him and make him subdue.
The best choice would be talking to him and passing a Speech check of 85; which will allow you to merge both of them (Dog/God) together.
The quest will come to an end after talking to Dog/killing him.
Curtain Call at the Tampico
After talking to Dog and convincing him not to kill himself, it is now time to face Dean Domino. Leave the Catina Madrid kitchen and head to the Tampico Theater.
Once you've made it into the theater, make your way to the stage.
Grab Vera's Partitures, which are located in front of the stage. They will contain the backstage key needed later on.
Dean Domino will make his appearance above the stage, right after grabbing Vera's Partitures.
Security Holograms will appear once you've finished talking to Dean. Make a run to the backstage door located on your right before they start attacking you.
Once you've made it in the backstage without getting killed by the security holograms, you will have to disable the hologram emitter located above you right next to the backstage door. If you want to disable it, you will need a Repair skill of 100, in case you don't have such a high Repair skill you can simply shoot it; a well aimed shoot will automatically destroy it.
After getting rid of the hologram emitter, go ahead and destroy the unshielded speakers located in the backstage area, so you can explore the rest of the backstage without getting blown up by your collar.
Once you have destroyed all the speakers, head inside Dean's dressing room and grab Vera's Backstage Key.
Before entering inside Vera's room, make sure to turn off the ambient audio system using the terminal located across from her room, that way you will be able to search her room safely without your collar going off and killing you.
After disabling the ambient audio system, use the key you've found inside Dean's backstage room to open Vera's dressing room and start searching inside for anything that may help you.
Grab Vera's song writted by Dean and located on the table in front of the radio.
Underneath the song, you are going to find Vera's master key, make sure to grab that one as well.
Once you're done searching Vera's dressing room, head outside and unlock the other Backstage door and make your way up to Tampico's Holotape Projector.
Use the theater projector to play Dean's song written for Vera.
You can now safely head into the backstage and deal with Dean without being attacked by holograms.
Dean will make his appearance once again, you will have a Speech check of 75 to convince him to give you the key to exit the theater.
Unfortunately, you will still have to kill him in order to get the key.
After searching Dean's dead body and grabbing the key, you will have one minute to escape the theater and make a run back to the lobby before the collar goes off and you explode.
The quest will come to an end after successfully escaping from the theater.
Last Luxuries
After dealing with Dean, it's time to make your way to the Executive suites.
You may come across a few Ghost People in the lobby, on your way to the Executive suites. Take them out and keep going.
Once you've made it to the Executive suites floor, you will have to start searching for Christine. Keep in mind that you may come across some traps set-up by her if you chose to trap her into the elevator during the 'Mixed Signals' quest.
As you make your way through the Executive suites' corridors, you will come across some security holograms patrolling the rooms.
In order to make further progress through the Executive suites, without being shot and killed by the security holograms, you will have to find the hologram emitter and destroy it by shooting it down.
After disabling the holograms, go ahead and get to the Maintenance Network Terminal.
Use the Maintenance Network Terminal to disable the hallway loudspeakers that will make the collar go off and kill you.
Once the hallway loudspeakers are disabled, use the Emergency Network Terminal located right next to the Maintenance terminal and use it to override the emergency door seal.
After operating the terminals, grab the suites maintenance key found on the table and use it to unlock the door on the left.
Now that you've got the maintenance door open, make your way to Vera's suite.
Upon entering Vera's suite, you are going to find Christine inside. At this point, Christine will be able to tell you her story.
Christine will start talking about her order to kill Father Elijah, and she is going to give you Vera's key once the conversation is over. The quest will come to an end afterwards.
Heist of the Centuries
After talking to Christine, use the key she gave you to open Vera's Dresser and grab Vera's Audition holotape.
Once you've got the holotape, head back to the elevator and go back down at the lobby.
Right after leaving the Executive Suites, you will come across some Ghost People that managed to enter the Lobby. Take them out as fast as possible and don't let them get too close to you.
After dealing with all the Ghost People, head downstairs and get to the Receptionist Terminal.
Use the terminal to retrieve the missing audio tracks and enable security holograms that will keep the Ghost People away.
Now that you've got all the audio together, take the elevator back to the Executive Suites.
Ask Christine to say the phrase to the elevator's audio log in order to unlock it.
Once Christine has managed to unlock the elevator, use it to make your way down into the Sierra Madre Vault.
Make your way through the hugely sized vault and get to the Vault's central chamber.
On your way there you will come across some shielded and un-shielded speakers. Destroy the un-shielded ones and try to get away as fast as possible from the shielded ones before they blow you up.
You will also come across some hostile security holograms, sneak past them and get all the three hologram emitters destroyed or disabled.
After disabling the security holograms, use the terminal located inside one of the workers' hut to turn off the security force field so you can keep making progress through the Vault.
Once you've finally made it to the Vault's Central Chamber, it's time to see what's inside of it.
Go downstairs and use the terminal located right next to the Vault door to unlock it.
Inside the room, you'll find 37 Gold Bars; each worth over 10,000 bottle caps.
After exploring the room and what's inside of it, use the security terminal to disengage the security protocols.
Open the Vault Control Terminal and read Sinclair's note for Vera to discover the secrets of the Sierra Madre.
However, do NOT open Sinclair's Personal Accounts, it is a trap set up for Dean that will get you stuck inside the Vault's Central Chamber and a premature ending.
If you haven't accessed Sinclair's Personal Accounts, Elijah will contact you right after turning off the Control Terminal.
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However, the conversation isn't going to last very long until Elijah decides to come down into the Vault.
Before leaving the vault, destroy the Turret electric generator.
After destroying the electric generator, leave the vault and be ready to face Elijah.
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Don't worry about fighting him, Elijah isn't such a strong enemy as it seems, a few good hits and he will be dead.Once you've defeat him, the entire vault begins to fall apart. Escape the Sierra Madre Vault before your collar explodes; you will have a minute to reach the elevator.
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If you've reached the elevator in time, you will appear at the fountain in the Villa and the quest will come to an end.In order to travel back to the Mojave Wasteland, you will have to get to the front gates of the Villa; located behind the fountain.
A slide-show of images will begin playing; showing the fates of the three team members.
Once the slide-show is over, you will find yourself back at the abandoned Brotherhood of Steel Bunker and the story will finally come to an end.